Saturday, April 21, 2012

56. A New Form of Evil

All I can say is, Calvin would be proud.
The Snowmen...are angry.
Civilization's last hope:  the children.
No quarter given, no mercy asked!  Good vs. Evil.  Or perhaps, it's the Only Slightly Naughty vs. Evil.
There is one thing that all Snowmen fear....
These are Old Glory / Blue Moon Manufacturing's Winter Fun set #1.  They were my choice for joining the Old Glory Army last year.  The Snowmen are made of resin and, though large, are very lightweight.  Personally, I think they are a little too large compared to normal 28mm figures, especially when these others are supposed to be children figures.  They tower over even the adult male fig from the "Mummy" scenario box from Blue Moon.

Still, they were fun to paint.  The Snowmen and the kids had an adequate amount of detail on them, not too much but enough to make them interesting to paint.  I will admit, I thought the Snowmen would be super-fast for me to finish, but it took me much longer than I expected.  When you're dealing with so much white, you really have to make sure the lines are crisp and clean.

They also come with their own rules, "Snowman Wars," which is a simple little black-and-white booklet with some artwork and spelling errors.  I haven't played them yet, but they're straight forward enough to be able to play fairly quickly.  The only problem I have with that is I don't have nearly enough winter scenery; what you see in the pictures above is it!

Thanks for reading!

Friday, April 20, 2012

55. A Star Wars-ian Safari, Endgame

...And now, the conclusion to A Star Wars-ian Safari, using plastic pre-painted Stormtroopers, plastic pre-painted dinosaurs, and the "Saurian Safari" rules.

So finally, a conclusion.  I almost ended the game on the turn before the Deinonychus appeared.  I'm glad I didn't as it sort of made the rest of the uneventful middle part worthwhile.  After the first third of the game, I thought I might have a pretty tough time completing the mission.  Then the second part lulled me into a false sense of security.  The third part nicely rounded things off.

One thing I learned about "Saurian Safari" is that, while it can easily be played solo, it doesn't perform quite as well if you take it outside the rules' parameters.  It's designed to be a HUNTING game, and I was actively trying NOT to hunt.  I think I was influenced by Two Hour Wargames' "Adventures in the Lost Lands," wherein the dinosaurs can hunt YOU if you don't hunt them.  In "Saurian Safari," many times the dinosaurs won't do anything if they're not shot at.  So unless a carnivore appears, you can have a pretty easy time of it.

Of course, I did "shoot myself in the foot," so to speak, when I shot at the Triceratops and I didn't need to.  The odds of it spotting the Stormtroopers was probably lower than the odds of it spotting them after being shot at.  I was afraid the T-Rex would turn and see them too when it wasn't until later I realized he won't move with them out of his line of vision (under normal circumstances).  So there was really no danger to speak of, until I created it.

Ah well, it made the game quite enjoyable.

All in all, a fun game, that took me longer to document than it did to play (but I enjoy that part of it, too).

Thanks for reading!